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Divinity original sin 2 build
Divinity original sin 2 build




divinity original sin 2 build

Or, if I am trying to maximize the tank role, I can make a custom dwarf and get the always useful dome of protection which meshes really well with a tank. I am unsure if initiative will help her out with bouncing shield and whether or not if it can crit at all. Encourage is really the only useful thing she brings to the table. She's definitely the better option for a human when compared to Ifan Ben-Mezd. Taking him means I will have to alter my set up to cater to poisoning him in a pinch. What's annoying is that he is undead will be shreded by holy and healing spells. He definitely has the best origin ability in the game and play dead is a wonderful "get out of jail for free" card. Lastly would be Fane, who I may or may not use in the warfare/necromancer role. His fire and poison resitance seems like it would be useful in certain fights but not as universal as the dwarven dodging or health. Red Prince has a great tank ability in Demonic stare but I believe it scales on intelligence. What turns me away is the petrifying touch and blinding squall will be of no use as a tank. The third spot will be a Warfare/Necromancer build with some utility spells on the side.īeast is an obvious choice as a dwarf with the extra dodge and health. Sebille will become either a summoner/archer or a Scoundrel/polymorph build, I haven't decided yet but I know both work very well. I'm going to make my custom character (or Lohse) into this really strong Warfare/Polymorh build I am fond of. No points in Leadership either, although I ended up with quite a few from items and traits.I'm trying to make a physical build play through. I did not put any points into Loremaster, because it's easy to get the first point early on and then identify enough jewelry to boost the Loremaster skill to 2 or 3, which is all I've needed so far. As starting spells I strongly recommend Midnight Oil, Flare and the hydrosophist heal. Scarlett (Elements, Crafting, Loremaster)Ĥ-Element caster, Crafter, Blacksmith (for repairing) and Loremaster. Blunt (Charm Immunity) ⇔ Considerate (Charisma).Forgiving (Curse Immunity) ⇔ Vindictive (+Hit on AoO).Compassionate (Crit Chance) ⇔ Heartless (Backstab Hit Chance).Spiritual (Fear Immunity) ⇔ Materialistic (Loremaster).Bold (Initiative) ⇔ Cautious (Sneaking).Righteous (Leadership) ⇔ Renegade (Pickpocketing).Independent (Willpower) ⇔ Obedient (Willpower from Leadership).Altruistic (Reputation) ⇔ Egotistical (Bartering).

divinity original sin 2 build

Pragmatic (Crafting) ⇔ Romantic (Lucky Charm).Pet Pal (I love these, and felt really sorry when I accidentally crushed a rat with a crate).If you have spare points, put them into the defensive abilities or add another spell line. You also get some from traits and items, so I wouldn't spend points on this. Bow/Crossbow (Crossbows are hard to find early on, so put a point into Bows to start with)īartering I've found quite unnecessary due to finding plenty of loot (usually more than I could trade to merchants).Expert Marksman (with Tactical Retreat).It was therefore also useful to have him be the one that picks locks and sneaks into rooms (and pockets). This is the character I usually have active when opening containers or talking to NPCs. Ranged (Bow/Crossbow) with Dexterity and Perception as main stats. Roderick (Spotter, Talker, Looter, Thief) This is without the Lone Wolf talent, so I get all four characters (and their dialogue). I've refined it down to the following, and am very pleased with it so far.






Divinity original sin 2 build